4:15PM PDT (11:15PM GMT) ,Publish45率先在伺服器Origin導入,內容如下:
*Status 屬性值提升系統變更: (Siege Perilous,Mugen除外)
- 玩家必須上昇相關技能點,才有機會提升屬性值 Status 。
- 所有的技能現分為相關主要和次要屬性值。主要屬性值有75%的可能性提升,次要的有25%的可能性提升。
(如果主要相關屬性值沒有被設定為「上升」,那麼次要相關屬性值會上昇。如果兩者都被鎖定、或是被設定為「下降」,那麼兩者都不會得到提升。 )
注意:如果屬性值達到最大值,而個別的屬性上限是125並且沒有鎖住。
那麼該屬性值是會被選擇,但是不會得到提升。
- Status 屬性值上升的機率是在任何技能 Skill 上升時有5%。
- 從NPC學習技能時屬性值將不會得到提升。
- 取消了在某段時間內可以獲得屬性值 status 的上限限制。
| Skill 技能 |
主要屬性值 (75%) |
次要屬性值 (25%) |
| Alchemy |
Int |
Dex |
| Anatomy |
Int |
Str |
| Animal Lore |
Int |
Str |
| Animal Taming |
Str |
Int |
| Archery |
Dex |
Str |
| Arms Lore |
Int |
Str |
| Begging |
Dex |
Int |
| Blacksmithing |
Str |
Dex |
| Bowcraft/Fletching |
Dex |
Str |
| Bushido |
Str |
Int |
| Camping |
Dex |
Int |
| Carpentry |
Str |
Dex |
| Cartography |
Int |
Dex |
| Chivalry |
Str |
Int |
| Cooking |
Int |
Dex |
| Detect Hidden |
Int |
Dex |
| Discordance |
Int |
Dex |
| Evaluating Intelligence |
Int |
Str |
| Fencing |
Dex |
Str |
| Fishing |
Dex |
Str |
| Focus |
Dex |
Int |
| Forensic Evaluation |
Int |
Dex |
| Healing |
Int |
Dex |
| Herding |
Int |
Dex |
| Hiding |
Dex |
Int |
| Inscription |
Int |
Dex |
| Item Identification |
Int |
Dex |
| Lockpicking |
Dex |
Int |
| Lumberjacking |
Str |
Dex |
| Mace Fighting |
Str |
Dex |
| Magery |
Int |
Str |
| Meditation |
Int |
Str |
| Mining |
Str |
Dex |
| Musicianship |
Dex |
Int |
| Necromancy |
Int |
Str |
| Ninjitsu |
Dex |
Int |
| Parrying |
Dex |
Str |
| Peacemaking |
Int |
Dex |
| Poisoning |
Int |
Dex |
| Provocation |
Int |
Dex |
| Remove Trap |
Dex |
Int |
| Resisting Spells |
Str |
Dex |
| Snooping |
Dex |
Int |
| Spellweaving |
Int |
Str |
| Spirit Speak |
Int |
Str |
| Stealing |
Dex |
Int |
| Stealth |
Dex |
Int |
| Swordsmanship |
Str |
Dex |
| Tactics |
Str |
Dex |
| Tailoring |
Dex |
Int |
| Taste Identification |
Int |
Str |
| Tinkering |
Dex |
Int |
| Tracking |
Int |
Dex |
| Veterinary |
Int |
Dex |
| Wrestling |
Str |
Dex |
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